Art
105: Two-Dime nsional Design
Professor:
Kyle Stevenson
Project
4 vocabulary: Value
Reading:
Pipes- Intro to Design, Chapter 6,
The Vocabulary of Value (and using
grayscale):
value: A me asure
of the relative lightness or darkness of a color, also known as brightness.
tint: A hue mixed with white.
shade: A hue mixed with black.
achromatic: The absence of hue
and saturation. Black, white and the
grays in between.
Achromatic grays: Made from mixing just black and white
together with no other color.
contrast: The value relationship between adjacent areas
of light and dark. The highest contrast
of all is black and white.
value pattern: The shapes that an arrangeme nt of various light and dark value areas in a
composition make, independent of any colors used.
value emphasis: Where a value contrast is used to create a
focal point within a composition.
graduated tint: A continuous change in value with no
observable banding..
value contrast: The relationship between adjacent areas of
light and dark colors. The highest
contrast of all is black and white.
mid-tones: The tints at the center of a chromatic scale,
midway between black and white.
low-key values: A value that has a level of middle gray or
darker, tints from middle gray to black.
high-key values: A value that has a level of middle gray or
lighter, tints between the mid-tones and white.
local values: The relative light and dark of a surface,
seen in the real world, independent of
any effect created by the degree of light falling on it. A smooth rounded object will disperse the
light gradually and subtly, whereas light shining on an object with angular
surfaces will result in distinct areas of contrasting light and shade..
core shadow: The dark part of an object, away from and not
directly illuminated by the light source.
It is attached to the object, or encompasses a space..
cast shadow: The dark area projected from an illuminated
form onto other objects or the backgroud.
highlight: The part of an object that, from the viewer’s
position, receives the greatest amount of direct light. The highest value of a modeled form, or a
bright distinct dot or area on the surface of a shiny form that accentuates its
glossiness.
dynamic range: The range of pigme nts
from the lightest to the darkest, usually within the range from white to black.
underexposed: If a photographer decides to adjust a came ra to capture the light areas of a scene, then the
dark areas will be uniformly black and lacking in detail in the shadows.
overexposed: When photographers adjust their came ras to capture a dark object against a light
background, then the light areas will be bleached out and lacking in detail.
chiaroscuro: The distribution of light and dark in a
picture. From the Italian chiaro for clear
or light and oscuro for obscure or dark.
It has come to refer to the
dramatic theatrical compositions of Caravaggio and Rembrandt.
grisaaille: A monochromatic version of chiaroscuro in shades of gray or a
neutral color which imitates the appearance of low-relief sculptures.
sfumato: Lenordo da Vinci’s shading technique, it is
Italian for “smoke”. A transition of
value from light to dark so gradual that the eye cannot detect any distinct
tones or boundaries between values.
tenebrism: A technique of painting, from the Italian
word (tenebroso) me aning “obscure,”
used by Caravaggio and his followers and characterized by a little bright light
and lots of almost black shade.
specular reflection: A type of reflection that distinguishes shiny
glossy surfaces or objects from dull matt ones.
ray tracing: Computer graphics technique for lighting a
scene developed by Turner Whitted. Every
time a ray of light encounters a
surface, it divides into three parts: into diffusely reflected light; into
specularly reflected light; and into transmitted or refracted light. Rays are traced back from the viewer, bounced
back from the viewer, bounced around the scene, and arrive eventually back at
the light source.
radiosity: Computer graphics technique for lighting a
scene globally by calculating the light-energy equilibrium of all the surfaces
in an environme nt, independent of
the viewer’s position.
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